ARCH R

Shaders

RetroArch shader presets, CRT scanlines, LCD grids, etc.

RetroArch ships with hundreds of shaders that recreate CRT scanlines, LCD grids, NTSC artifacts, etc. ArchR includes them with shaders turned off by default. Shader cost depends on preset, resolution, core and GPU driver.


Try a built-in shader

Launch a game

Any libretro core. Standalones (PPSSPP, Flycast, etc.) have their own shader systems; this guide is for libretro/RetroArch.

Open the menu

Open the RetroArch Quick Menu (the hotkey is listed in Controls) → Shaders.

Set Video Shaders to ON

Then Load Preset → browse /tmp/shaders/.

Pick a preset

Recommended starting points for the R36S 480p panel:

File pathUse case
/tmp/shaders/handheld/lcd1x.glslpLCD grid for GB / GBA / NDS
/tmp/shaders/handheld/lcd3x.glslpSharper LCD grid
/tmp/shaders/crt/crt-pi.glslpLight CRT for arcade
/tmp/shaders/scanlines/scanline.glslpJust scanlines, ultra-cheap

The preset applies immediately. Back out of the menu to play.


Save the preset for the system

In the Shaders menu, Save → Save Game Preset (just this game) or Save Core Preset (every game on this core) or Save Content Directory Preset (all games in this folder).

RetroArch writes these presets into its own config directory. Check where the file landed before relying on the path.


Build a custom multi-pass preset

The example below is the canonical "GBA real hardware" look, color-correct + LCD grid in two passes:

Open Shaders, change passes to 2

Quick Menu → Shaders → Shader Passes → 2.

Pass 1, color correction

Click pass 1 → choose /tmp/shaders/handheld/shaders/color/vba-color.glsl.

Pass 2, LCD grid

Click pass 2 → choose /tmp/shaders/handheld/shaders/lcd1x.glsl.

Apply

Hit Apply Changes.

Tune parameters

Shader Parameters is where each shader exposes its knobs. For this combo:

  • Darken: 0.25
  • Brighten Scanlines: 28.0
  • Brighten LCD: 6.0

Save

Back at the Shaders menu → Save → set Simple Presets to off → Save Shader Preset As → name it (e.g. gba-real-hw).

The named preset shows up under Load Preset the next time.


Performance budget

Shader cost depends on preset, resolution, core and GPU driver. No per-shader measurements are published for RK3326 yet, so try a preset on the game you want to play and watch the frame rate.

CPU turbo does not raise the GPU clock (see Overclock).


Per-system shader sets in system.cfg

setsettings.sh also reads <system>.shaderset (or global.shaderset) from /storage/.config/system/configs/system.cfg before launching RetroArch, applying the chosen shader preset across every game on that system.

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